Review- Gris
Gris is a lot of things. Mechanically, it’s a 2D platformer with some puzzle elements that feels wonderful to play. Sensorily, it’s a visual and auditory wonder as you move through this watercolor world, where any one frame of the game looks good enough to be hung in a museum, and the sound design and music do much to try and create an emotional experience within you. Artistically, this game floored me. Gris is a story of grief and its five stages, and by the end of the game you can’t help but admit that you played something both beautiful and worthwhile. The first impression you’ll have of Gris is the striking, watercolor art style. What makes the art style work is the fact that it always maintains itself during gameplay, so there will never be a point when the game doesn’t look stunning, even during some of the more complex platforming sections. The same can be said for the sound design and music, as both work in tandem with the art style to allow the player to immerse themselv...